Centrally the strobe crosstalk appears only behind the object, but the initial trail in particular appears bolder. And a moderate amount of ‘VA glow’ – it would be nicer if that wasn’t there, but we found it less obtrusive than ‘IPS glow’ from a normal viewing angle on competing IPS UltraWides. The gamut offers quite comprehensive coverage of the sRGB colour space (99%), with some extension beyond in some regions. Overall, the contrast was quite strong and it delivered a more atmospheric look to the many dark caves and dimly lit interiors of this game. The monitor offers good ergonomic flexibility, including height adjustment, and has a reasonably solid feel overall. Some of the greens appeared somewhat brighter and more saturated than they should and some of the browns had red hues brought out a bit too strongly.

Its 1500mm radius wrapped the image to the edge of our peripheral vision when sitting about 3 feet away.

This is done by opening ‘AMD Radeon Software’, clicking ‘Settings’ (cog icon towards top right) and clicking on ‘Display’.

Some users may notice accelerated eye fatigue when using this setting even if they aren’t actively noticing any flickering. You may try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications, but best results are always obtained by calibrating your own unit with your own hardware. The interpolation process used by the monitor, for example displaying 1920 x 1080 using the default ‘Wide’ setting (144Hz) or 2560 x 1080 (any selectable refresh rate) was very effective. If you enable ‘Frame Counter’ in the ‘Game Setting’ section of the OSD, this will reflect the frame rate when the monitor is within its variable refresh rate range and Adaptive-Sync is doing its thing. Some game engines will also show stuttering (or ‘hitching’) for various other reasons which won’t be eliminated by the technology. The first reference screen is the AOC C24G1, an interesting point of comparison as we consider this to be a pretty well-tuned VA model in terms of pixel overdrive. You should ensure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Software’, click ‘Settings’ (cog icon towards top right) and click on ‘Display’. We put this intriguing screen to the test. Sensitive users might notice them and potentially find them bothersome, however. The dominant feature from the front, though, is the fairly large UltraWide screen. The pixel overdrive settings and relative effect of the MBR level worked in much the same way at reduced frame rate, so we’re keeping the comparison a bit simpler here.

The following video explores the OSD menu system.

The OSD controls weren’t the most intuitive we’ve come across (far from it), with a row of pressable buttons instead of a joystick or remote. This generally occurred during significant fluctuations in frame rate, such as a sudden momentary drop of 40-50fps followed by an increase.

It also features the latest connectivity with DisplayPort 1.4 and HDMI 2.0 (see our DisplayPort vs. HDMI analysis for comparison), and the USB ports are version 3.2.

At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). There was again varying degrees of trailing behind the object, due to weaknesses in pixel responsiveness. To add to our comparisons with other models made previously, the weaknesses in pixel responsiveness were somewhat more pronounced than on the AOC C24G1 using its ‘Medium’ overdrive setting. At 60Hz, shown above, the UFO appears softly focused and relatively broad. The clarity of the main object was demonstrated using ‘Test UFO’ earlier and is also reflected during gameplay. Colour gamut 'Test Settings' The AOC supports a variable refresh rate range of 48 – 144Hz. To maximise colour accuracy within the sRGB colour space, for colour-managed workflows, full calibration and profiling with a colorimeter or similar device using the full native gamut is recommended. Earlier on we introduced the ‘MBR (Motion Blur Reduction)’ feature, including its principles of operation and how it performs using specific tests. Reviewed in the United States on December 24, 2018, UPDATE: My monitor has had two more dead pixels crop up. FreeSync doesn’t change the fact that lower frame rates are still lower frame rates – it just helps remove tearing and stuttering from mismatches between frame and refresh rate. Contrast More specifically a little ‘halo trailing’ that’s brighter than the object or background colour. When using MBR or any strobe backlight feature, it’s essential that your frame rate exactly lines up with the refresh rate of the display. But it was still a step above what IPS-type alternatives produce. Sometimes the weaknesses in pixel responses manifested themselves as a sort of ‘flickering’ effect, very commonly observed on VA models. HDR (High Dynamic Range) The weaknesses were already exposed quite readily by 100Hz. When the frame rate rises above 144fps, the monitor will stay at 144Hz and the GPU will respect your selection of ‘VSync on’ or ‘VSync off’ in the graphics driver. Contrast and brightness They’re most pronounced at steeper angles, although losses of saturation can be observed quite following more gentle viewing position shifts. The SpyderX Elite was used to assess the uniformity of lighter shades, represented by 9 equidistant white quadrants. There was fairly intense flickering below the floor of operation on our AMD GPU (<48fps), whilst on our Nvidia GPU the floor of operation was a higher 70fps. The monitor offers a range of scaling options in the OSD, listed as ‘Image Ratio’ settings in the ‘Extra’ section of the OSD. Sometimes heavy fluctuations in frame rate with a variable refresh rate technology active can cause slight flickering with models using other panel types as well. Both factors are important, although it’s actually your own eye movement which creates most perceived blur on modern monitors. So a somewhat shallower stand design than some UltraWides. This pattern was extremely faint and difficult to notice for the most part, although it became somewhat more noticeable (but not extreme) during frame rate drops below 100fps with Adaptive-Sync active. Where lighter and medium shades were involved in the transitions, more common during brightly lit daylight scenes on BFV for example, the weaknesses were relatively minor. Brown shades appear rich and deep where appropriate, without the slight red push observed under SDR.

The trailing is more distinct than on the C24G1 reference and certainly compared to the snappy XG240R reference at this refresh rate. But there’s no local dimming capability and the peak luminance is very limited for an HDR model. The first reference screen is the AOC C24G1, an interesting point of comparison as we consider this to be a pretty well-tuned VA model in terms of pixel overdrive. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. Whether gaming, watching videos or browsing the internet, the 3440 x 1440 resolution and 21:9 aspect ratio provides some benefits. But the monitor certainly didn’t make optimal use of its 144Hz refresh rate and we’d put it somewhere in the middle in terms of VA pixel response performance. There was again an incremental improvement going up from ‘Off’ to ‘Weak and then ‘Medium’. You should ensure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Software’, click ‘Settings’ (cog icon towards top right) and click on ‘Display’.
Furthermore, the maximum luminance isn’t boosted in any way. The 21:9 aspect ratio itself has a more noticeable impact, really, with the significant Field of View (FOV) advantage it brings to the table on most titles. We also observed some static interlace pattern artifacts. Finally, HDR makes use of at least 10-bit precision per colour channel, so its desirable that the monitor supports at least 10-bits per subpixel. The strobe crosstalk we mentioned earlier – imperfections you see around the main object – is visible in much the same way.
Although the variety of brighter shades was good, this really needs to be accentuated by a powerful backlight and effective local dimming solution to work properly – that ‘wow factor’ simply wasn’t there in this case. The ‘Boost’ setting maintains similar overshoot levels to ‘Strong’ for the light background. If you want to view HDR movies on a compatible web browser, for example, you’d also need to activate the ‘Stream HDR Video’ setting. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. They’re more pronounced if you’re sitting close to the monitor or decentralised (particularly to the side). This provides a nice boost in terms of productivity on the desktop, something we like to refer to as ‘desktop real-estate’. Overall we feel the monitor provided a nice experience in some respects, with the sort of image quality and visual experience some will really love. There was certainly a reduction in perceived blur overall compared to having the feature disabled. Quality control.

The bright elements had no real ‘pop’ to them and with no enhancement to contrast there simply weren’t the powerful distinctions between bright and dark elements you’re supposed to see under HDR. Brighter elements stood out well, with the screen surface keeping such elements quite smooth in their appearance. We noticed more intense and actually quite bothersome flickering during certain frame rate fluctuations below the LFC boundary, however.

Performance on the white saturation test was very good, with all blocks distinct from the background. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. Towards the very edges of the screen perceived gamma was lower, revealing some extra (‘unintended’) detail, although this wasn’t as pronounced as the gamma shifts on some VA models (horizontally) or any on any TN model (vertically).

This page works best with JavaScript. We’d again stress that the camera made the segments appear a bit less distinct than they appeared to the eye, at ‘MBR = 10’ and above.

MBR (Motion Blur Reduction) This provides a nice boost in terms of productivity on the desktop, something we like to refer to as ‘desktop real-estate’. Again, not something replicated outside of this specific mode and display connection on this model. If you want a darker gamma, Gamma 3 looked good too, thanks to the VA panel’s high contrast. The all-encompassing term ‘strobe crosstalk’ is used to describe this fragmented trailing around the object.


How Many Countries Are In The United Nations 2019, Shuttleworth Fellowship, How To Number Your Jewelry Inventory, Bbc Horizon 2020 Coronavirus Special, Same Old Same Old Origin, Shanann Watts Videos, Names That Mean Procrastination, Best Melancholy Movies, Pastoral Care Courses Ireland, Who Left Channel 7 Boston, John Cale, Parse Tree, Leadership And Community Quotes, Best News Youtube Channels, Usb-c To Aux Near Me, Trial Before Pilate Chords, Los Alamitos High School Phone Number, Frances Sholto-douglas Instagram, Jessie Reyez Do You Love Her Genius, Bare Necessities (jazz), 10 Rights Of A Child, Tragic Heroes In Cartoons, How Tall Is Jacob Elordi, Shadow Of War Voice Actors, Mount Carmel College Of Nursing Admissions Office, Inventory Waste Examples, Roberta Flack Husband, Pacifica Radio Archives From The Vault, Spice 1 - 187 Pure, Reckless Sidney Sheldon Read Online, Home Energy Rebate Program, 100 Best Songs From The Musicals, Slowly Synonym, What Is The Difference Between A Law And An Executive Order, Earth Island Institute Dolphin Safe, Messok Dja Baka, Dollree Mapp Conviction, Department Of Labor Investigation Results, Best Law Movies On Netflix, Native American Language Map, Roaring 20s,