oh ya, ive been abusing this hard, its som much fun. Challenges for upgrades involve killing beasts, or using them to your advantage. 2 pieces: 25% chance to inflict Fire, Poison, Frost or Curse upon enemies on a hit, 4 pieces: Follower attacks have a 20% chance to inflict Fire, Poison, Frost, or Curse on enemies, 2 pieces:Slowly drains Health, but damage is increased by 40% after a Drain or Dominate. 2 pieces: Recover 50 Health when killing an enemy that is on fire. 4 pieces:Killing Blinded enemies creates a fire explosion.

Raise Dead still can resurrect Ologs, Beasts and Captains. Middle-earth: Shadow of War introduces some RPG costumization mechanics in the form of "Gear", which functions like equipment pieces that affects Talion's performance and abilities and offer wide selection in gameplay approach. Epic and Legendary Augmentations cover a wide variety of Augmentation that could either add, modify or change the property of Baranor's ability and/or attributes. As in the hammer that heals undead when you throw it. 2 pieces: Elven Light sets enemies on Fire, instead of infusing them with Light and Blinding them. These gemstones are divided into Warrior Gem, which gives attack boosts related effects. Gear is forged whenever a captain is killed. Recover a Elf-Shot after activating Elven Rage. This particular Gear Set has a high focus relating to Undead Orcs and Necromancy. The three type of modification gem in Shadow of War are replaced by a single type of Light Gem which gives different augmentation depending on the slots they are equipped in.

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This might be the last major content and balance update to the game, but the good news is that it is completely 100% free for all players, who own the base game. Its upgrade challenge involves recruiting Nemesis of fixed levels, from level 20, 40 and lastly level 55. Ice Stalker's set focuses on Ice and on a lesser degree, Curse. Rare and Epic Gears have special properties that can be unlocked by accomplishing a challenge necessary to unlock the effect, with Rare gear having one effect and Epic gear having two effects. 1.5% health recovery per second when Wrath is full. Each level of Challenge upgrade completed improves the power of a Legendary gear's unique property. The common Augmentation which enhance the basic attribute boost a gear governs. Middle-earth: Shadow of War introduces some RPG costumization mechanics in the form of "Gear", which functions like equipment pieces that affects Talion's performance and abilities and offer wide selection in gameplay approach. The gear has to be equipped when accomplishing said challenges for the game to consider it as completed. The gears are looted at level 30 and scales to level 35 once upgraded. The gears start at level 30 and gets to level 35. However, when the Olog that broke the sword is killed, Talion can recover it, and it will be upgraded by 5 levels from before it was broken. Note: Consider utilizing Lifeblood to counteract the drain. Each type of Ranged weapon differs in their charged effects: Armor determines the player's maximum Health and tends to have effects that are related about receiving damage, immunities, and perks that becomes active after taking damage. Wearing 2 pieces of the same set would grant a bonus property to Talion, while wearing 4 pieces would grant another one along with the 2-pieces bonus. 2 pieces: Picking up Mirian increases damage by 2% per Mirian gained for 20 seconds. Each gear slot has corresponding gemstone slot that adds useful effects to help Talion's performance. It's special effects tend to relate to Followers.

4 pieces:Orcs Poisoned by you have a chance to spread the poison to nearby enemies.

Increase healing rate of healing abilities, Defeat all Legendary Marauder Nemsis in Seregost, Defeat all Legendary Dark Nemesis in Nurnen, Defreat all Legendary Feral Nemesis in Gorgoroth, Defeat all Legendary Machine Nemesis in Cirith Ungol, 2 pieces: Gain 1 Might when enemies take damage from your poison, 4 pieces: All attacks have a 15% chance to inflict an explosive poison on grunts, 2 pieces: Call Followers summons Sappers and Iron Guard summons more Sappers, 4 pieces: Elven Light also scatters explosives around you. The level and quality of the gear is determined by the level and title of the captain when they are killed. 100% increased damage to enemies that are on fire, 7 Might gain for every Uruk made to flee with Brutalize, Charged bow shots against Blinded enemies create Fire explosions, 3% increased Ranged damage for each Elf-shot below capacity, Creates a Fire Explosion when you are set on fire, Gain 4 Wrath when enemy is killed by Fire, Shield unleashes a fiery explosion when you are attacked, 100% more Light added to enemies who are on Fire. The level and quality of the gear is determined by the level and title of the captain when they are killed. Consume attacks make enemy heads explode, causing nearby enemies to flee, Charged Ranged Attacks create fire explosions, Recover 10 Health per second while on Fire, Sword attacks do 55% increased damage to Enraged enemies, Stealth attacks do 200% increased stealth damage to Enraged enemies, Ranged attacks do 55% increased damage to Enraged enemies, Allied beasts deal 100% increased damage against enraged enemies, Followers deal 100% increased damage to enraged enemies, Gain 20 Wrath after performing an Ice Storm Finisher, Gain 30 Wrath when performing Stealth Kills on Frozen enemies, Achieve Gold on all Shadow of the Past quest, Charged Ranged attacks Freeze nearby enemies, Gain 1.0 Wrath when killing Frozen enemies, Achieve at least Bronze on all Shadow of the Past quest, Melee damage dealt increases by 33% if your Health is below 35%, Kill an Online Vendetta target with Stealth Attack, Stealth damage dealt increases by 33% if your Health is below 35%, Kill an Online Vendetta target with a Ranged Attack, Ranged damage dealt increases by 33% if your Health is below 35%, Kill an Online Vendetta target while your health is above 80%, Damage dealt increases by 15% if your Health is below 35%, Kill an Online Vendetta target while mounted, Grunts killed by Melee attacks have a 25% chance to resurrect as allies, Grunts killed by Stealth attacks have a 50% chance to resurrect as allies, Charged Hammer throws heal nearby undead allies, Damage from undead is reduced by 66% Second Power. 250% increased melee damage against beasts, Well-timed counters instantly kill enemy grunts.

Challenges involving poisoning enemies and killing enemies that are poisoned. Player can create a higher grade gem by sacrificing three gems of one rank below it. Middle-earth: Shadow of War features an original story with the return of Talion and Celebrimbor, who must go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron.

Each Legendary gears have a set of 3 Challenges, each upgrading the gear to level 20, 40 and lastly level 60, from which the Legendary gear becomes viable for Scaled Upgrade. 4 pieces:Perfect counter infuses enemies with Light.



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